Exactly at the moment when the cyberpsycho shoots down a fleeing police officer, the man with the inflamed genius calls me. He wanted to thank you again for my help the other day and now get a higher quality sex implant that … dude, not now! Here a crazy cyborg yells that “they” won’t get him and shoots around with a high-precision tech rifle that precisely pierces an earlobe from a distance of 200 meters – and the head that goes with it!
And I crouch behind a steel container and talk to a weirdo about his mechanical penis! Thank you, welcome to Cyberpunk 2077 .
Okay, the penis spinner is new, but the cyberpsycho closes a circle: In January 2013, the teaser trailer for Cyberpunk 2077 showed a woman who ran amok with mantis arm blades who went overboard with implants and lost her mind. Now, almost exactly seven and a half years and 17.5 million YouTube views later, I can experience the cyber psychosis myself in the game and mess with the roaring sniper on a littered overpass.
Because Cyberpunk 2077 is finally no longer a trailer, no longer a pre-cut exhibition demo, but an open-world game to touch, to shoot and sneak, drive and hack, brain dancing and side quests.
But also no more game about robot walking or organ dealer-drowning in the bathtub, CD Projekt has discarded some of the features that were being considered – but at the same time packed in a lot more character development than I would have expected after the last demo. And especially after The Witcher 3’s lean talent system , the developers apparently had something to prove.
I played Cyberpunk 2077 for four hours, followed the story, explored the open world and experienced so much that I urgently need to tell someone. Maurice, for example, but he hasn’t talked to me since I lathered him in Command & Conquer .
There is so much to report, the cyberpsycho and the man with the inflamed genius are just the beginning. Or actually the end. At the beginning of my adventure in Cyberpunk 2077, I have to throw up first.
The author
Michael Graf is crazy, they say at GameStar, because he likes to write a lot, especially about role-playing games. Also about ones from the first person perspective: Since Michael played the adventure classic Ultima Underworld together with his big brother in the early 90s , he has been exploring the world through hero’s eyes. And because he knows the Witcher trilogy by heart and likes the potentially exciting stories of the cyberpunk setting, he of course agreed to the invitation to Cyberpunk 2077 before CD Projekt had fully pronounced it.
A braindance, that’s it!
What that means? Have a little patience! Fortunately, since Maurice is no longer available, I have you guys for whom I can write about Cyberpunk 2077. Even if writing is so terribly backward, mankind has been able to do that for almost 6,000 years. CD Projekt has also sent us new video material from Cyberpunk 2077 (see the video below), but that doesn’t show what I’m personally experiencing. I am not allowed to record my own videos while playing, by the way, on a PC with Geforce RTX 2080 Ti, including ray tracing effects.
In fact, the lighting looks so incredibly natural, especially at night and when it rains, that I often pause and marvel at the surroundings: the neon signs on the skyscrapers, the alleys full of small shops, even burning barrels, whose billows of smoke reflect the glow of the fire. Yes, this is mostly just a backdrop. The playful use of a burning bin is limited, I am not allowed to enter many shops, and not every littered backyard heralds the graphic revolution. Nevertheless, Cyberpunk 2077 simply stages its backdrop with an enormous atmosphere. Cyber psychos, penis spinners and other figures are responsible for the interactive.



